Experience

Game Designer/Programmer - Live Wire

April 2024

  • Description: Live Wire is a 3D platformer where the main mechanic involves the player transforming into electricity and navigating through various obstacles.

  • Role and Contributions: As a team member, I contributed to multiple aspects of the project, including programming, 3D modeling, texturing, shader development, sound editing, and implementing sound effects in the game, AI programming for enemies, energy and combat system. I focused on upgrading and polishing the main mechanic, ensuring it functioned as intended. Additionally, I fine-tuned the camera, character controls, and overall gameplay experience.

  • Technologies Used: Unity, Substance Designer, Substance Painter, 3ds Max, ZBrush.

Product Owner - Swordless

December 2023

  • Description: Swordless is a first-person shooter game where players engage in combat without shooting, relying on shield reflection as the core mechanic.

  • Role and Contributions: As the Product Owner, I led the project management efforts by organizing tasks and facilitating communication using tools like Trello. I provided support to the team as needed and collaborated on various aspects of the project, including programming, Art and UI, shaders, 3D modeling, texturing, sound editing, and implementing sound effects, designing and making the combat system along with puzzles. My primary focus was on iterating and polishing the game feel aspects to ensure an immersive gameplay experience for players.

  • Technologies Used: Unity, Substance Designer, Substance Painter, 3ds Max, ZBrush, Photoshop.

Content Producer - Fanshawe Student Union

October 2022- April 2023

  • Led video editing and production: compiling high-quality videos for Fanshawe’s esports team. Enhancing social media engagement by 30%.

  • Created visually engaging promotional material: for student activities, ensuring cohesive graphics that increased event participation 50%.

  • Managed Gaming Room Operations: recording user data to identify gaming trends, informing strategic decisions on our game purchases and equipment upgrades.

Junior Programmer Analyst - Logic Studio

September 2019- March 2021

  • Contributed to Agile Development: Actively participated in Scrum methodologies, engaging in both backend and frontend tasks to iteratively enhance website functionality and elevate user experience.

  • Developed and Maintained Websites: Played a key role in maintaining and enhancing two websites used by a national television company, constantly upgrading their functionality, performance, and user experience.

  • Database Management: Corrected and managed database entries directly, ensuring data accuracy and integrity, and solving technical issues efficiently. Client Issue Resolution: Proactively addressed website-related technical challenges for clients, swiftly resolving issues to optimize their user experience and ensure seamless website functionality.

Tech Support - Geek Squad - Best Buy

March 2021- September 2021

  • Delivered Technical Assistance: attended over 300 clients weekly, solving hardware and software issues they had. With a 95% first-call resolution rate.

  • Mentored Coworkers: Led training sessions to enhance team members' digital literacy, resulting in a more proficient support team and improved client experience.

Full Stack Developer - Cia Solar

January 2019- December 2019

  • Sole Developer and Project Lead: Led the development of the company's website, overseeing all aspects of the project from conceptualization to implementation, demonstrating strong project management skills and the ability to meet deadlines.

  • Comprehensive Documentation: Produced detailed documentation throughout the development process, providing valuable reference material for future updates.